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Export an editable Blender spacecraft as GLB

Inspect the original spacecraft, compare its retained GLB and make a controlled color variant. Check the asset after import before using it in a game.

Export an editable Blender spacecraft as GLB
Retained result from the original project.
Selected model attempts
Not recorded
Selected model charges
Not recorded
Human editing
Not recorded

kingy tested

Open the actual result ↗

Reproduce the outcome

  1. Extract the starter ZIP and open scenes/spacecraft_v001.blend. Save spacecraft_v002.blend beside the original. Compare previews/spacecraft_0001.png with the original source view.
  2. Inspect the Hull, Cockpit, four Wing objects and Wingtip light objects in the Outliner and in top, front and side views. Keep the source parts and bevel modifiers editable.
  3. Choose a wingtip color study below. Change the wingtip material in your copy, preserving the hull, wing geometry and camera. Save the edited .blend.
  4. Inspect the supplied exports/spacecraft.glb in a fresh Blender file using File → Import → glTF 2.0. The retained file contains the spacecraft plus a separate default Cube scene: the full import totals 15 meshes, 4,948 triangles and five materials. That count includes the extra cube; it is not a clean craft-only export.
  5. To export a clean copy, return to the spacecraft source and make Kingy_spacecraft the active scene. Select only the 14 craft meshes, excluding Studio floor, camera and lights. Choose File → Export → glTF 2.0, GLB, Selected Objects and Active Scene. Save a new spacecraft_v002.glb. The supplied builder omits Active Scene; a script export needs use_active_scene=True as well as use_selection=True.
  6. Import the new GLB into a fresh file. Our local export with both options enabled produced one scene, 14 meshes, 4,936 triangles and four materials, without the default Cube. Compare silhouette, wings, canopy, tips, size and orientation. Material changes can alter counts in your own variant; report them rather than forcing the original numbers.
  7. Completion check: reopen your edited .blend and revised GLB separately. Confirm editable source parts, intended materials, one craft scene, no default Cube and no studio floor. Record mesh, triangle and material counts. If an extra scene appears, recheck Active Scene before exporting again.
  8. Before game use, check the GLB in your chosen engine, set collision and scale deliberately, and test on the target device. Those checks are not established by a successful Blender re-import.
Original input and exact settings
  • Original editable scene and retained previews in the Kingy.ai starter ZIP.
  • Optional rebuild: scripts/build_scene.py, using Blender's own Python.
renderer
Cycles
samples
32
resolution
1920 × 1080 at 100% in saved scenes
previewResolution
960 × 540 retained checkpoint PNGs
fps
24
exportFormat
GLB
exportScope
Selected spacecraft only; modifiers evaluated in export
retainedGlbMeshes
15
retainedGlbTriangles
4948
retainedGlbMaterials
5
originalExportIssue
Extra default Cube scene; original counts include it
cleanExportOptions
Selected Objects and Active Scene
checkedCleanMeshes
14
checkedCleanTriangles
4936
checkedCleanMaterials
4
Original prompt
Create a stylized spacecraft for a small game prototype in Blender 5.2.1. Use a pale hull, dark canopy, four separate wings, and cyan tips. Keep the source parts editable. Use simple Principled materials that can export to GLB. Export only the spacecraft, then import it into a fresh scene and report mesh and triangle counts. Do not claim it is game-ready until it has been checked in its target runtime.

Attribution and rights: Original Kingy.ai meshes, materials, renders and code; MIT license. Keep LICENSE.txt with redistributed copies. No third-party models, textures or real-product branding are included.

Sources & limits

Kingy.ai Blender guide and original editable starter package

Record checked 2026-09-21.

Files reopened on September 21, 2026; the previews are retained renders from the original September 5 project. No new image or movie was rendered for this recipe.

Original model attempts, charges and active human editing time were not recorded. This retained project does not establish a one-prompt success rate.

The GLB was checked by a fresh Blender import. Independent viewer, game-engine performance, collision and gameplay behavior have not been tested.

The original ZIP is preserved. Its spacecraft.glb includes an unintended default Cube in a second scene. The 15-mesh original count includes that cube. The active-scene-only correction was exported and freshly imported locally; its scratch file is not part of the original download.

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